World Challenge Golf 2011

Developer: Virtual Programming Ltd

Current Version: 1.0.1

Last Updated: 2 years ago

Download Size: 3.3 GB - Download

Description:

Create, Play & Communicate - Superb gameplay, functionalityand control.

This isn’t a game, it’s a way of life!

* New Course types, Championship Golf, Pitch and Putt,Par 3, Crazy Golf, Mini Golf and more.

* New game modes including Stableford, Practice, Nearestthe Pin, Longest Drive etc.

* Improved draw distance, allowing the entire course to bedisplayed in the distance.
Zero load times between holes.

* All new characters and animations.

* Real-time passing of time – choose your tee time and watchtime fly!

* All new graphical effects including enhanced lighting andshadow systems for objects and terrain, normal map, detailmap, mega-texture

* All new physics engine, using real-world data

*Twenty courses available including real, licensed courses.

* Championship Golf – 20 full 18 hole courses
* Par 3
* Pitch and putt
* Range
* Crazy Golf – 2 courses
* Mini Golf

Requirements:

Mac OSX 10.6.8 or better
Intel Processor
1Gb RAM
Radeon 2400HD, GeForce 8600 or Intel 3000HD or better video

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Release Notes:

Added manual to game
Fixes for problem video cards.

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Most Helpful Reviews

4/5
Version 1.0.1
Review by Daneman

This game has the potential to be a great golfing simulator! - I am writing this review from the experience of a seasoned Links 2K3 player. First off, I having been playing golf simulation games since before Links 386. So, I have much experience with golf simulators under my belt. I did some research on this game prior to purchasing it and I learned that this is a port of Hank Haney's World Golf, which runs on the PC platform. I have never played that game, so I am not able to make a comparison. I am an avid player of Links 2K3, which in my opinion still ranks as the best golfing simulator, despite it's age. I have been looking for a suitable replacement of that game considering that it is becoming increasingly difficult to run Links 2K3 on modern computers. On a Mac, one can only run it via bootcamp and even that is becoming difficult (and I don't really want Microsoft Windows on my Mac. I migrated to Mac to get away from Windows). I am excited to see such a golf simulator being available for a Mac. I suspect that those involved in Links 2K3 might have had some influence on this game considering Microsoft dumped the Links project some years back. I am running this game on an iMac Core Duo 3 Ghz machine equipped with an ATI Radeon 512mb video card. While my Mac is not the most powerful one available (it is about 2.5 year old), it certainly is no slouch. The game does perform fairly well on my machine, though there were some notable issues with the graphics under certain condition which I will get to later. Ok, now that my background and equipment have been explained, I am ready to review the game. First off, this game does not resemble the popular Tiger Woods franchise, which for me (and those who prefer the Links series) is a good thing. I have no interest in playing Tiger Woods or Sergio Garcia characters in my golf games or simulating a PGA Golf career. The only exception where I play Tiger Woods is on the Wii because of the ability to near simulate swinging etc. The graphics on this game are fairly good, though like other reviewers have noted: good, but not great. On my 32" iMac at full resolution, it appears rather pleasing in appearance. One of the very nice features is the ability for the appearance of the golf course to change as the day progresses. That being said, that feature does have some drawbacks in terms of graphical performance. I noticed that later in the day (say 16:00 hours and beyond), the game lags a bit, which affects the timing of the swings as it gets a little choppy. Perhaps with a better machine, this would not be as apparent, but it does certainly affect the swing performance, which is not a good thing as mastering the swing in itself takes consider time and practice. Regarding the simulation characteristics, this simulator provides several different ways to control the golf swing using the classic 3 point system of button clicking (which I prefer) and mouse movement (which I have known as the Real Swing) to control the swing. I found the mouse swing very, very difficult to master. It makes me wonder if it is even possible with the way the game is designed now. I spent several hours and my mouse movement was no better than when I first started. It seems to me that this game could use more ways to adjust the mouse sensitivity without having to do it through OS X. The 3 point swing is pretty difficult to master as well and it's characteristics are unique to any other simulator that I have played. In many ways, it more closely simulates a read golf swing and changes a bit from drivers to irons. Which brings me to the one negative point which influenced me to give this game only 4 stars. Another reviewer noted that the putting engine might be defective. After playing with it for some time, I think the engine is actually fine, but the problem seems to be more of bug rather than a design flaw. The simulator almost always defaults to a 25% putting power scale, which is fine if you are within 12 to 16 feet of the pin, but impossible say at 25 or 30 feet from the pin. The vague manual says that the player can change the putting scale to 50% or 100%. There are two possible explanantions: 1.) there is a way to do, but it has not been adequately explained (which is possible considering the manual is very skimpy in details) or 2.) there is a bug in the game which prevents the user from making the selection. I suspect that there is a bug because I read a reviewer of the "Hank Haney" version complain about something similar. As of right now, this bug kills this game becase the only way to get around this is to break out a Pitching Wedge and chip it closer while on the green. That is ridiculous! Until that bug is fixed (or the developers better document this), this game is not able to be played seriously. The game interface is just 'ok', but not great. A positive is the ability to adjust the graphic detail to fit the performance of you machine. I thought I would be able to run the simulator at full detail given my higher end system, but I was wrong about this. The good news is that there is no is only small differences in visual appearance from full graphics to balanced. However, the performace differences is quite noticeable. It really interfers with the swing performance at full settings and makes it nearly unplayable. At balanced settings, it is tolerable in performance (though the change in day appearance still has some negative effects). One other huge plus is the ability to design custom courses. It is my hope the developers read this review and fix the putting. If this were done, this could truely become a world-class golfing simulator. With the ability to design courses, this simulator could easily become greater than Links 2K3,provided it gains a following.

Found helpful by 8 out of 9 people
1/5
Version 1.0.0
Review by no swing

disappointment - for the price, it surely is a dissapointment. It would not even perform the backswing with the mouse as the help suggested. It has a chat feature but nobody there to chat with. Support? Can't get any! Maybe I am not understanding the english?? Definitely not worth the money! Somebody needs to fix the bugs.

Found helpful by 6 out of 6 people

More Reviews for Current Version

4/5
Version 1.0.1
Review by Daneman

This game has the potential to be a great golfing simulator! - I am writing this review from the experience of a seasoned Links 2K3 player. First off, I having been playing golf simulation games since before Links 386. So, I have much experience with golf simulators under my belt. I did some research on this game prior to purchasing it and I learned that this is a port of Hank Haney's World Golf, which runs on the PC platform. I have never played that game, so I am not able to make a comparison. I am an avid player of Links 2K3, which in my opinion still ranks as the best golfing simulator, despite it's age. I have been looking for a suitable replacement of that game considering that it is becoming increasingly difficult to run Links 2K3 on modern computers. On a Mac, one can only run it via bootcamp and even that is becoming difficult (and I don't really want Microsoft Windows on my Mac. I migrated to Mac to get away from Windows). I am excited to see such a golf simulator being available for a Mac. I suspect that those involved in Links 2K3 might have had some influence on this game considering Microsoft dumped the Links project some years back. I am running this game on an iMac Core Duo 3 Ghz machine equipped with an ATI Radeon 512mb video card. While my Mac is not the most powerful one available (it is about 2.5 year old), it certainly is no slouch. The game does perform fairly well on my machine, though there were some notable issues with the graphics under certain condition which I will get to later. Ok, now that my background and equipment have been explained, I am ready to review the game. First off, this game does not resemble the popular Tiger Woods franchise, which for me (and those who prefer the Links series) is a good thing. I have no interest in playing Tiger Woods or Sergio Garcia characters in my golf games or simulating a PGA Golf career. The only exception where I play Tiger Woods is on the Wii because of the ability to near simulate swinging etc. The graphics on this game are fairly good, though like other reviewers have noted: good, but not great. On my 32" iMac at full resolution, it appears rather pleasing in appearance. One of the very nice features is the ability for the appearance of the golf course to change as the day progresses. That being said, that feature does have some drawbacks in terms of graphical performance. I noticed that later in the day (say 16:00 hours and beyond), the game lags a bit, which affects the timing of the swings as it gets a little choppy. Perhaps with a better machine, this would not be as apparent, but it does certainly affect the swing performance, which is not a good thing as mastering the swing in itself takes consider time and practice. Regarding the simulation characteristics, this simulator provides several different ways to control the golf swing using the classic 3 point system of button clicking (which I prefer) and mouse movement (which I have known as the Real Swing) to control the swing. I found the mouse swing very, very difficult to master. It makes me wonder if it is even possible with the way the game is designed now. I spent several hours and my mouse movement was no better than when I first started. It seems to me that this game could use more ways to adjust the mouse sensitivity without having to do it through OS X. The 3 point swing is pretty difficult to master as well and it's characteristics are unique to any other simulator that I have played. In many ways, it more closely simulates a read golf swing and changes a bit from drivers to irons. Which brings me to the one negative point which influenced me to give this game only 4 stars. Another reviewer noted that the putting engine might be defective. After playing with it for some time, I think the engine is actually fine, but the problem seems to be more of bug rather than a design flaw. The simulator almost always defaults to a 25% putting power scale, which is fine if you are within 12 to 16 feet of the pin, but impossible say at 25 or 30 feet from the pin. The vague manual says that the player can change the putting scale to 50% or 100%. There are two possible explanantions: 1.) there is a way to do, but it has not been adequately explained (which is possible considering the manual is very skimpy in details) or 2.) there is a bug in the game which prevents the user from making the selection. I suspect that there is a bug because I read a reviewer of the "Hank Haney" version complain about something similar. As of right now, this bug kills this game becase the only way to get around this is to break out a Pitching Wedge and chip it closer while on the green. That is ridiculous! Until that bug is fixed (or the developers better document this), this game is not able to be played seriously. The game interface is just 'ok', but not great. A positive is the ability to adjust the graphic detail to fit the performance of you machine. I thought I would be able to run the simulator at full detail given my higher end system, but I was wrong about this. The good news is that there is no is only small differences in visual appearance from full graphics to balanced. However, the performace differences is quite noticeable. It really interfers with the swing performance at full settings and makes it nearly unplayable. At balanced settings, it is tolerable in performance (though the change in day appearance still has some negative effects). One other huge plus is the ability to design custom courses. It is my hope the developers read this review and fix the putting. If this were done, this could truely become a world-class golfing simulator. With the ability to design courses, this simulator could easily become greater than Links 2K3,provided it gains a following.

Found helpful by 8 out of 9 people
4/5
Version 1.0.1
Review by TOG2012

After 96 holes here is my impression - I have been playing World Championship Challenge 2011 for about 96 holes so far. I looked over all the different golf games and bought this one after trying several others. I have played golf games for over 25 years, ever since Mean 18. All in all this is a good game. There is obviously a lot of good thought in the controls and viewing options (which there are many). It is not always obvious where you are lined up to shoot and that does affect how aggressive I am playing. I like to play quite aggressively. But so far my aggression is not matched by my ability to execute on it, however that is getting better. There are four different ways to swing the club, I am a three point swing guy and their's works great. It gets faster as you approach the zenith of the backswing and as you come up to the contact point. You gotta pay attention because the increase in speed means lots of shots initially will slam into the end of the swing arc before you are able to click. You have to put in time to master this, or even get good at it. However there are several different ways to practice so you can sit there and hit the ball all day until you finally figure this out. Which brings me to one of my critical points. Leaving the arc short or a little long does not seem to induce a fade or a draw, but the stance controls sure do. And they are good. You can dial them in with practice and that is great because I really like playing the fade shot. I read manuals like some people eat popcorn and I am here to tell you this skimpy manual looks like a knee jerk reaction to the comment about there being no manual, and you have to figure this game out by trial and error (with emphasis on error). It seems like they gave the job of producing it to a low end programmer at the bottom of the totem pole and it sure reads like a programmer wrote it. It is not very useful. The biggest problem is; no where do they describe the putting scale, and I am still not quite sure how it works. This manual needs to go back for a major upgrade and the game would be more enjoyable if they just explain how it works. Take the time you need guys but produce a better document. Please! But at least they read the comments and act on them. They should get a pat on the back for that. I am wondering if they really got the putting engine hooked up right. Sometimes my shots are way short (even with minimal elevation gain and hitting the ball hard) and sometimes they fly by the hole. I am not at all sure how to put well yet, but I am improving. And in that way it really does seem like real golf. The grid feature is hard to read and hard to use correctly. It is not obvious how the grade breaks work. I don't see a big use for it other than putting. On my MacBook Pro quad core with 8 gig of ram the game is pretty smooth and the graphics, even at low res, are good. Not great but good. Sometimes during putting there is a lag in the graphic updating and it could cause you to mess up a bit. But I have had several shots that start up by some errant click way before I am ready to swing. So the interface is a little touchy. All in all this is a good game. I look at the purchase price as an investment and I hope the developers continue to work on this game particularly the putting aspect. With a little work this could become the best golf game out there. I don't mind the music and I like the bird effects. Sometimes I let the game stay open in the background and just listen to the birds as I work. I like it!

Found helpful by 4 out of 7 people
2/5
Version 1.0.1
Review by stualahow

Lots of room for improvement - I have been playing golf games since the early 80s and have enjoyed most of them immensely. For me the best of the best was Electronic Arts online game, which recently went offline. I have been looking desperately for a Mac game that would have many of the same features, particularly those dealing with controls. Golf World Challenge 2011 has some potential, but the controls are woefully inadequate. I prefer the 3-point swing mode, but in this game it is inconsistent, sometimes absurdly fast, sometimes at a slow tempo. As an 80-year old I find it impossible to gain any consistency. Worse is the putting controls. There is no way to control the distance one wants to achieve, and with long putts a full swing may only go a third of the distance required, particularly on uphill putts. I really hope the developers put in some work on this game to make it enjoyable to play. As of now it's terribly frustrating.

Found helpful by 3 out of 3 people
2/5
Version 1.0.1
Review by DJ-Grievable

Physics need adjustment - I would not buy this app again. I'm tempted to say that I suspect the developers have never seen actual grass. Think of this game as a simulation of golf played on asphalt. Short game and putting need work. Plays like mini-golf apps.

Found helpful by 1 out of 2 people
1/5
Version 1.0.1
Review by Bear1822

Don’t buy—putting doesn’t work!!! - As a couple other reviewers mention, the putting feature is broken!! You can only putt 12 to 14 feet so if your on the green but 40 feet from the hole, it’s going to take about 3 putts just to get in range to make the putt. Seems like a simple fix but I don’t think this product is being supported. I was hoping to find a decent golf game for my macbook and thought this might be it and it would be if the putting worked. I’m sorry I bought it since it doesn’t work (well, everything works but the putting).

Found helpful by 1 out of 1 people
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