Transport Fever

Developer: Gambitious Digital Entertainment

Current Version: 1.1

Last Updated: 2 months ago

Download Size: 6.2 GB - Download

Description:

Transport Fever is a railroad­-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.

Construct complex road­-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!

Master challenges and get entertained in the campaign game mode. Two campaigns consisting of a multitude of missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real­world transportation challenges.

Game features:

- Two game modes: Endless game and campaign mode
- Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
- Intuitive yet powerful railroad and street construction
- Upgradable train and bus stations, airports and harbors
- European and American campaign with a multitude of historical missions
- Randomly generated, modifiable terrains with realistic dimensions
- Fully realized European and American game environments
- Dynamically simulated urban development and passenger movement
- Sophisticated economy model and freight simulation
- Content from more than 150 years of transportation history
- Realistic vehicle simulation, coloring and aging
- Physically based graphics, lighting and simulation
- More than 25 challenging achievements
- Extensive modding support

Minimum system requirements:

- Processor: Intel Core 2 Duo 3.0 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 260, ATI Radeon HD 5670, 1 GB VRAM
- Storage: 12 GB available space

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Release Notes:

This update introduces a plethora of new features and improvements. These include non-disappearing people and cargo when upgrading streets or stations, an option to explicitly select a line's track/terminal at stations, much less terrain collisions problems and tunnels that you can actually see through. More information about the patch can be found here: http://www.transportfever.com/gameplay-patch-released/

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Most Helpful Reviews

5/5
Version 1.0
Review by want to be tycoon

Engrossing and Fun - Four days on and finding it hard to tear myself away from this very good game. Still working my way through the missions, so have not tried the open ended game but I am looking forward to it. I have to use the lowest graphics setting to keep it from crashing on my late 2012 Mac Pro; otherwise no problems.

Found helpful by 13 out of 17 people
1/5
Version 1.0
Review by bricub72

Can’t get it to run right. - I have tried many times to get this game to work, and simply cannot do it. Can i trade this version in for the PC version? Perhaps it will work there.

Found helpful by 8 out of 24 people

More Reviews for Current Version

3/5
Version 1.1
Review by Met.Man

Great game in the making - This is a great game, with beautiful graphics and challenging gameplay. The current updates are a welcome addition. Seriously needs an undo/redo feature. Best would be unlimited or at least multiple levels of undo/redo. But for sure there ought to at least be an undo button. The most annoying feature is a tendency for the AI to place raw material extraction sites and manufacturing facilities at opposite ends of the map, when in reality a processing plant would be located near a raw materials site in order to minimize shipping costs. I understand that tricky logistics make the game more challenging, But the game is plenty challenging enough without introducing unrealistic elements. The more time I spend with the game, the more of a drag it is to have to transport raw materials all over the map multiple times to get finished goods to market. The ability to add a user-created processing plant anywhere on the map would be a reasonable alternative, the way that bus and train stations can be added now.

Found helpful by 1 out of 1 people
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