Developer: Thekla, inc.
Current Version: 1.0
Last Updated: 9 months ago
Download Size: 3.8 GB - Download
* Please check system requirements before purchasing. *
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
You don't remember who you are, and you don't remember how you got here, but there's one thing you can do: explore the island in hope of discovering clues, regaining your memory, and somehow finding your way home.
The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.
* OS: OSX 10.11.6 or later
* Processor: Intel Core i5 @ 1.8 GHz
* Memory: 4 GB RAM
* Graphics: Intel HD Graphics 4000
* Storage: 5 GB available space
The Witness requires Metal for rendering. Metal is a graphics technology from Apple that allows faster and more fluid graphics. A list of Mac computers that support Metal is available here:
For the best graphics quality and performance make sure to install the latest OS updates.
Most Helpful Reviews
I’m not usually the first at anything... - Hi there. If you’re like me, which you probably aren’t, then you might remember puzzle games like The 7th Guest, or Myst. Maybe you don’t. That’s cool too. Maybe just sit this one out. In some ways, this game is exactly like those in that you move around a map and solve puzzles. That’s it, though. So really, this isn’t anything like those games. The puzzles seem easy at first, what with drawing lines using your trackpad and solving simple “point-A-to-point-B” style riddles. However, there are no discernable instructions or set of objectives. From the onset, anything is possible… What seems to be playing off the popular theme of bridging communication gaps through simple learning, as evidenced by the blockbuster film Arrival, the player learns the game through the empirical. Though, one could argue for the rational in that you went into the game already understanding that you are in fact playing a game…and the basic keys for moving are the same. The simple line puzzles command that you infer things about what is in front of you. For example, early in the game, you learn to separate all the white squares from the black ones. I wonder if they thought about that when making those choices…I certainly thought about it. I mean, considering the current political nightmare climate, they could’ve chose to separate blue from green. Surely someone from the alt-right hate brigade won’t appreciate my "political correctness.” Where was I? Oh right, the “not Myst” game. So yea, this game is really good and not at all like Myst. It’s not even worth thinking that. You’d only set yourself up for disappointment later. All fun times aside…this game is one of a kind. The environments are beautiful, the puzzles are actually very fun and keep things interesting, and the method of contextual based learning is awesome. If you’re looking for something low key, challenging, and very thoughtful…this will do just fine. There are a lot of visual surprises, plenty of cool exploring to do, and nothing to really worry about. Nowadays, some games get me sweaty and anxious. This won’t do that. It shouldn’t, at least. In fact, it might do the opposite. Unless you have issues with repetition. It’s likely some puzzles will take many attempts before something clicks inside the brain and it all comes together. If you’re the kind of person who might flip a table or toss a monitor, this might not work out. I like this game and everyone involved in its making deserve kudos for offering something that goes back to the fundamentals of gaming, and delivers something quite complex.
Doesn’t Work for Me - Downloaded this game from the App Store on March 18. The Mac version on my computer has monochrome graphics (red) in the Entry area. Puzzles work until the screen next to the openable gate is opened completely. That screen is blank, and has no puzzle on it. Re-doing the previous puzzles has no effect. Trapped in the entry garden, and with only the red environment displayed, I gave up and deleted the app. Too bad, the game initially ran well except for that. (BTW, there is no support on “The Witness Support” page in the link above.) Games that do work on my computer include Obduction, Myst Online URU Live, the ZED demo, and benchmarks “Heaven" and “Valley." Mac OS 10.2.3 (16D32), Intel Core i7-6700, 16 GB RAM, 250 GB Samsung 850 EVO SSD, MSI nVidia GTX 750 Ti graphics card.
More Reviews for Current Version
Incredible Game - This game was easily my favorite game of 2016. The attention to detail and placement of everything is impeccable. The process of teaching you puzzles couldn’t be better. Best of all, there is no hand-holding. You must figure everything out on your own.
Beautiful, immersive, atmosperic, and zen puzzle exploration game - The Witness is amazing and and lush. I puzzles creeped in complexity at a nice slow pace and it was just fun to run around and explore — catch all the vistas and sights! The sounds design in this game is amazing too. I highly recommend wearing good headphones as you walk around — especially as you clamber around the shipwreck! Also ride the boat under the shipwreck and hear the echos off the hull! Totally worth the $40! I’ve finished the game but there is still extra puzzles strewn about that I haven’t gotten to and am having fun completing.
I got stuck with it - No “METAL”, so no “The Witness”. I had the right OS version, enough processor speed & RAM, but my Mac Mini is not on the list that “Metal” can be installed on it, and without “Metal”, “The Witness” won’t play. Darn. I really wanted to play it. oh well, ya live, ya purchase, and ya learn. 40 bucks, gone.
Too Much of the Same Note - It’s just too much of the same puzzle—or slight variations of the same puzzle—over and over. Maybe it builds up to something more, but I stopped playing midway, bored by the repetition. None of the screenshots show that in each of those scenes you find numerous puzzles, similar to the game’s icon, that must be solved. The environment has nothing to do with the actual gameplay, other than giving you something to walk through on your way to the next set of puzzles. And I get that maybe I didn’t play it long enough … that some payout may have awaited me if I’d only been patient enough. But I lost interest. The developers didn’t create enough interest or diversity to make slogging through the same puzzle worth the effort.
Awesome - Very nice game design. Yes the puzzles are the same type pretty much through the whole game but the are very challenging and rewarding when you finally figure out the “rule” for that particular puzzle. Just the landscape alone and area to explore is amazing and very immersive. This is not one of those games you get through in one or two days that’s for sure. Nice to see such a wonderful and challanging game. I’ll be look for more from this company.