Mountain Crime: Requital

Developer: Alawar Entertainment, Inc

Current Version: 1.3

Last Updated: 2 months ago

Download Size: 1.2 GB - Download


Someone is killing the guests at a mountain resort, and you could be next if you don't solve the mystery at the heart of this chilling thriller!
As you search for clues, crack brain-bending puzzles and read newspaper clippings that reveal the hotel's horrific past, two questions will take shape in your mind: What ties do you have to the hotel? And why did one of the victims claim you are the killer?

Full HD Graphics
Blood-chilling detective story
Interactive conversations
Fully-voiced characters
Mac OS X Lion Features support

FIND US in FACEBOOK: AlawarEntertainment


Release Notes:

Minor bugfixes.


Most Helpful Reviews

Version 1.1
Review by Kaitlyn Bendolph

Great Game - Ugh! I was so disappointed at the ending :( overall the puzzles are mind binding!!

Found helpful by 1 out of 1 people
Version 1.0
Review by MarkDaScot

No sound - No sound on my mid 2010 iMac. Given that the sound is 50% of a game like this, it's a big deal.

Found helpful by 8 out of 9 people

More Reviews for Current Version

Version 1.3
Review by Mr. SeiFy

Mountain Crime: Requital - The best thing about this game is the graphics. The story line in the beginning seemed good, but it just goes downhill from there. I played the trial version and thought the beginning of the game was interesting and flowed fairly well, so I bought the full version based on the graphics and relatively good flow of the game in the beginning. (I guess I should have taken a hint when a bridge went out and then the “hero” of the story is suddenly on the opposite side of the bridge on his way to his destination. No logical way he and his bag got across the broken bridge to the other side.) I did like the new twist on the hidden object scenes. That was refreshing. Overall, by the end of this game, I just wanted it to be over. Finding 10 or so screwdrivers in the game seems redundant. (Same for other items like lubricating oil and tape) Once you find a tool like a screwdriver, you should be able to keep it and use it for the rest of the game. I also think these types of games would be much more fun if you found the objects needed in logical places for those objects. There seemed to be so many objects that were in ridiculous places. For example: Finding a needed object that would have needed to be placed there within the past week or less in a room that had been plastered over for many years with no other entrance to the room. That’s just plain bad story writing. ..And regarding the game flow… way too much back and forth from room to room and up and down the stairs looking for objects. Very frustrating. NOT FUN! I didn’t find any logical reason for going to a particular room 7 or 8 times to find a needed item that I wasn’t able to get the first couple of times I visited the room. Worse yet, items didn’t seem to be there the first few times and then magically appeared. Way too many locked cases and rooms. That just got old. Some of the keys are good examples of the bad story writing. A key that had obviously been locked away for years is found in a very odd place, but when the hiding place is opened, there’s a key for a room that would have had to have been used to open and lock the room recently. Just doesn’t make any sense! Or finding a needed item like a role of tape or matches locked inside an object that had more security than a bank! The fact that the environment was raining for the whole game made for a very depressing experience. It probably didn’t help that I played the entire game on a rainy Sunday. Took me about 7 hours total. (I’ve tried a few of these types of games, but played very few full versions of them. This one doesn’t make me want to go out and buy 10 more.) My suggestion to game writers is to make these things more logical and realistic. Start with your story and then make all the game play make sense! Puzzles for puzzles sake alone does not make for a fun experience. I also like to find my objects in places that they might actually be! Sugar cubes on the top of a chandelier. Really??

Found helpful by 4 out of 4 people
Version 1.3
Review by Amymcole

i rather have not spent the $$ - i was excited to buy the paid version so i was able to continue playing it further. I must say i became disappointed that i want my money back. Its not worth the $3.99 i paid for to play the game. Its an ok game but at the end of the game, thats it, no other type of games to play with the same concept. I was hoping for more options and as i said other setups with the same concenpt. I wouldnt spend the $$ on it to only with the game to end at a point.

Found helpful by 0 out of 0 people