Espresso-C

Developer: Verto Studio LLC

Current Version: 1.2

Last Updated: 4 months ago

Download Size: 46.9 MB - Download

Description:

*** Related to scanf: scanf works just fine if you add a fflush(stdout); call just prior to calling it. ***

Espresso-C is a compiler and learning tool designed to execute code very quickly without the need to use a linker.

The C programming language is still today, one of the most popular programming languages in existence. Many popular programming languages today owe their roots to C. Video games, operating systems, popular graphics APIs such as OpenGL, and countless other large-scale code systems have been written in C.

Espresso C doesn't require a linker or any frameworks to function! Just write code and click play!

The following libraries are pre-linked into Espresso-C and are thus available to your code:
- SDL 2.0.2
- SDL2-mixer
- SDL2-image
- SDL2-ttf
- libz
- OpenGL
- stdlib (standard C library)

Espresso-C is a tool designed to run C programs very quickly - without all the hassle of creating projects, and configuring compiler settings. Its purpose is two-fold. First, to serve as a quick scratchpad, to allow programmers to quickly try out an idea without creating a new source file/project and invoking the compiler manually. Second, to serve as a learning tool for newcomers to the C programming language.

Learning the C programming language is one of the most beneficial things a computer programming professional can do to enhance his/her understanding of how computer software works, and why the conventions and mechanisms that are in place in higher level languages are the way they are.


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Release Notes:

- Massively improved the stability of running SDL/OpenGL programs within Espresso-C
- New simple "Build & Combine" menu setting to build all open files into one executable (like a project)
- Ability to create header files within Espresso-C
- Other bug fixes

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Most Helpful Reviews

5/5
Version 1.0
Review by jpstiel

Downloaded for Systems I and II (in C) compiles code, cannot open .c files with it - I just downloaded this for my Systems I and II classes. I am disappointed to see a lack of great programs like this on the market. The $5 was well spent. I do have to copy and paste my C code into their system to compile, but it is not too big of a deal. It is way easier than downloading developer tools for xCode and typing gcc (file extension) -o (new filename) then ./(new file name) on the terminal to see your C code compile.

Found helpful by 1 out of 2 people
1/5
Version 1.1
Review by ilgaar

Where are my executable files? - This App looks promising, It's simple, easy to use, It has a clean output and it has some of the most commonly used C and C++ libraries. But It's useless if I can't produce an executable output file, without an output file this app reduces the power of C and C++ to a mere interpreted language. If I wanted an interpreter I would use something like "Chipmunk BASIC". Unless this App can produce executable files, it is pointless to write and code in it! Over all I think this app has a good potential, and it shouldn't be so limited. Although most commonly used libraries are built into the app, developers must have the abality to add more libraries to it. At the moment producing an executable file is of vital importance which this app lacks, otherwise this app is a five star app.

Found helpful by 3 out of 4 people

More Reviews for Current Version

1/5
Version 1.2
Review by David Held

Doesn’t work - I try to run a simple C program and the output screen doesn’t display the printf statements. It also says that a program is already running and you can’t stop it.

Found helpful by 3 out of 4 people
5/5
Version 1.2
Review by rwib

Works great for trying out C++ programs - This is a great little app for prototyping c++ programmes and learning the language functionality.

Found helpful by 1 out of 2 people
3/5
Version 1.2
Review by colonel_dirty

printf and scanf - there is something wrong with printf statements here is a sample code which explains the problem /* Computes net tire slaes*/ #include int main() { int numTires; float tirePrice, beforeTax, netSale; float taxRate=.07; /* Sales tax*/ /* Ask user for values*/ printf("How many tires purchased?\n "); scanf(" %d", &numTires); printf("How much is each tire?\n "); scanf(" %f", &tirePrice); /*compute the sale*/ beforeTax = tirePrice * numTires; netSale = beforeTax + (beforeTax * taxRate); printf("Your total sale is %.2f\n", netSale); return 0; } the user should be prompted to insert an integer after the first prompt the user should be prompted to insert a floating number after the second prompt or is there something worng with my syntax?

Found helpful by 1 out of 1 people
2/5
Version 1.2
Review by billzo_cereal

Level of abstraction doesn’t make up for issues - When I was watching the the actual creator of this program’s tutorial videos on C and C++ on YouTube, I was very excited for this app. It seemed like a good idea for Mac developers who just want a minimal interface or playground for C and C++ programs/games. My expectations weren’t high since this seems to be a solo-developed application; however, I still feel really let down by some of its issues. First, there seems to be a few bugs with intializing SDL. It has something to do with SDL_PollEvents before the window is created. Since the SDL and GL libraries are abstracted away (something I actually wanted though) I can’t say for sure what’s going on there. The window just doesn’t appear. If it helps, I’m using OS X version 10.11.3. Second, the interface is buggy. Sometimes making a typo and calling a function that doesn’t exist will bring up an error on the interface, but I think it still tries to execute the program. Then, after fixing the typo, the interface won’t run the program, saying that you can't run the program while it’s already running. Of course, quitting everything entirely and then re-opening everything will fix that particular problem. But needless to say, it gets very annoying very quickly. Along the same lines, there is no auto-correct, and the new-line spacing is a little weird. Three spaces instead of a tab. Not a huge deal, but moving code around can become very tedious. And there doesn’t seem to be a preferences menu to fix this. Third, the “hints” window is nice. But most people probably don’t want a large pop-up for every reserved keyword (int, return, if, etc.). The same can even be said for SDL or GL calls. Sometimes, it’s nice, but usually not. You CAN turn this off, but unforunately, the pop-ups still come up anyway from time to time, even when it’s disabled. Finally, THIS APPLICATION IS ONLY FOR C! If you want to use C++, you have to pay an additional $3.99. I’m all for helping out the independent developer, but his documentation is virtually non-existant. For example, knowing what headers are available to use is kind of a guessing game, and his YouTube series using this program is in C++, so that doesn’t help either. Also, it seems to be lacking GLUT. You’re better off just using xCode or buying/trying another text editor like Sublime, because of some of these annoyances. The abstraction that this application offers doesn’t make up for its issues. If some of these problems are fixed, I would love to give it another try. It’s very close to being exactly what I want.

Found helpful by 1 out of 1 people
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