Crusader Kings Complete
Developer: Virtual Programming Ltd
Current Version: 1.1.0
Last Updated: 10 days ago
Download Size: 191.3 MB - Download
Crusader Kings Complete comprises of the full Crusader Kings and Crusader kings Deus Vult in one convenient release.
Europe is in turmoil. The Viking raids have ended but the lands have been fragmented into petty fiefs. The Emperor is struggling with the Pope and rumour has it that another Scourge of God is rolling in over the Steppes of what would become Russia. Meanwhile the Pope has declared that those who go to the Holy Land to liberate it will be freed of all sins…
Play as the leader of a glorious dynasty, amass prestige and piety and the world will whisper your name. Increase the greatness of your lands and your treasure coffins. Build Cathedrals and Castles. Appoint vassals and battle traitors. Introduce laws and set taxes, interact with hundreds of courtiers and nobles.
Can you organise defence at home, while mustering a great army? Will you concert other monarchs, including the Pope, under you leadership to liberate the Holy Land? Do you have what it takes to become a Crusader King?
Crusader Kings is a strategy game that focuses on the feudal kingdoms of medieval Europe in the time period of 1066 to 1453 A.D.
Take control of one of the Great Christian Dynasties of Europe and forge the bonds of your vassals from a circle of friends into a Nation. Play Dynasties as the Houses of Normandy, Gorm, Plantagenet, Rurik, Capet, Salian, Luxemburg, Navarre, Piast and the Ducas
The goal of the game is to become the most powerful dynasty of medieval Europe.
Aim to create the most powerful dynasty of medieval Europe in the period of 1066 to 1453 A.D in this expansion to Crusader Kings. Amass prestige; increase the greatness of your lands and your treasure coffins, build Cathedrals and Castles, appoint vassals and battle traitors, introduce laws and set taxes while interacting with hundreds of courtiers and nobles.
The much awaited 'Crusader Kings' expansion - Deus Vult
"While casual gamers will feel overwhelmed, anyone with a love of history will appreciate Crusader Kings' rigorous attention to detail and epic scope." "Nevertheless, Crusader Kings is an impressive addition to the Europa Universalis family. The addition of playable characters adds a welcome human touch that both broadens the historical scope of the game and makes it friendlier to newcomers to the series who want to attach faces and personalities to the names and numbers." - Gamespot 82%
A graphical overhaul to increase player experience
Various added inter-character relations, representing loyalty inside courts, relations between countries, as well as friends and rivals for all characters. No longer will realms just fall apart, a beleaguered King will always have friends who will support him. Also beware as your smoothly running realm could run into trouble when your nice loyal vassal becomes your rival
Introductions of new gameplay aspects like the stability affecting realms, numerous traits for characters and options for diplomacy, such as the possibility to send fosterlings to other courts. In addition an all-new system for children has been added. No longer will a 3 year old be able to run a realm effectively. Children are all now born with 0 stats and then develop over childhood. You'll never know how good your heir will be until he matures
A revised interface to streamline gameplay, with several completely redesigned windows. Immediate alert icons highlight immediate problems with your realm and a full ledger with more than a dozen detailed pages
A variety of new events as well as a substantial amount of changes and improvements to the tools used by modders
OSX 10.6 or higher
Broadband connection for Internet play
Compatible with High Sierra
Most Helpful Reviews
Crusader Kings Complete - This game is based, at least in spirit, on a 1980's board game by Games Workshop called Blood Royale. In turn that was based on the remarkable real life of Eleanor of Aquitane, Duchess of Aquitane, Countess of Poitiers, Queen of France, Queen of England, mother of 11 including Richard the Lionhearted and Bad King John of England and Eleanor Queen of Castille. The board game, while noble in concept and extremely simplified, was impractical to play, since it involved a tremendous amount of bookkeeping in the lineage of families. Putting it on a computer takes care of that difficulty, for the most part. Most of the interest in the game is in the complex family relationships. This involves inheritance, friendships, and rivalries. The game designers have expanded the numbers of families and regions on the map by a factor of a hundred or so, making it perhaps too complex again. It should not be too easy to find just the right bride for your heir apparent, but there should be some way to make it more enjoyable than clicking on every county on the map. There are other games within this game, secondary to the lineages. Those are the Civilization-like wars, research areas, and province development. At first glance they appear more important. But defeat is easily snatched from the jaws of victory when your main character dies of dysentery and you suddenly find yourself playing his incompetent nephew, Count of an obscure province. That nephew has all the stellar members of his uncle's court about him, but they may now be disloyal and discontented. So the concept is a really fresh one that has many great points to it. I wish that the trade elements of the board game had been included, though there are at least hints of the spread of ideas that occured from contact with the Arab world during the Crusades. It is practically impossible to keep your court and vassals happy unless you are in a feudal relationship, so the other possibilities are moot. Large nations owned directly by the king are practically impossible. You need to spread titles to dukedoms around your vassals. If your realm ever becomes "distressed" it is unlikely ever to recover. Don't ever let your ruler be named a heretic. There are frequent crashes. There does not seem to be a single cause for these, they can occur anytime, although it is mostly the end of a month when a lot of calculating occurs. Mostly you can restart without a problem, but in one case I had a court with fifty characters or so, which apparently hit some limit and that game crashed repeatedly after reloading from the last save. That brings up another problem: You can't get rid of useless or disaffected court members easily. You have to purge your court of disloyal elements or everyone will start to hate you, but your means are limited. You are only occasionally presented with the option to banish someone. You can't afford to assasinate them all. Mostly they hang around making others unhappy. One thing I would classify as a bug, and a nearly fatal one, is unreasonable AI. For example, if you have an ally, you get a popup asking you to declare war whenever that ally attacks or is attacked. Since each county, dukedom, or kingdom declares war independently, that can be a lot of popups. What often happens is that your ally attacks some county and swiftly proceeds to conquer it and absorb it. By the time you reply to the popup and declare war like a dutiful ally, the province is now part of your ally's kingdom, and your ally declares war on you and is now an implacable and relentless enemy. Not only that, but you lose reputation, harming your relationship with your court and vassals. It is particularly bad if your ally was the powerful Seljuk Turks. Once you have "betrayed" the Turks, or another powerful nation, you are toast. Another bug is the inability to get rid of claims when they are useless to you. Claims are usually the necessary excuse to declare war, and whenever someone declares war on you, you get a claim to their title, which you are often not allowed to renounce in a peace settlement. Having too many claims on titles reduces your reputation, which is bad because there are very few opportunities to renounce them, and they tend to collect. A minor bug is when one of your relatives dies and appears as a notice that they are now unattached and available to be married off. Might be indicative of a deeper problem, since it often precedes a crash by a few months. So far, after many hours of play, I have not come up with a winning line. Despite trying to take care I have fallen repeatedly to the old tricked-into-declaring-war-on-my-ally routine. The game is enjoyable and addictive. The semi-real time and very long game make it very hard to stop at any particular place. I have mostly played the "Hastings scenario", starting at 1066, (Eleanor of Aquitane's time). The other scenarios do not seem to have anything new in them, just to be games starting at a later place in history, thus shorter. So I do not know what makes this "Complete". The Crusades do not really have much impact that I have noticed, except maybe to fool you into an unwinnable war against the Turks. That is realistic, I suppose. Advice to Virtual Programming: Fix the crashes Fix the ally bug by removing the popup if your ally's enemy makes peace Music is OK, but more variety is possible and would be better. Maybe some more period music as an option, though not everyone would appreciate it as I do, I guess More info in the popups. Which one of my vassals declared independence? Why is this duchy declaring war on me? Many provinces should have the coat of arms of the guy rejecting my peace offer or whatever instead of mine. Too many popups, who cares if some rebels somewhere took over a province not mine? Need realm, demense filters for news ticker Need province search function Do not always want to jump to province of clicked CoA Make spouse search more fun
Crashes often - Even after the latest update, game still crashes regularly. Keeps crashing on the same date, rendering your saved game worthless. Would seriously avoid this game.