Crazy Choppers

Developer: Bootant LLC

Current Version: 1.0.1

Last Updated: 2 years ago

Download Size: 32.6 MB - Download

Description:

Crazy Choppers is a fun 3D game. Fly your crazy copter. Shoot at enemy vehicles, tanks, guns, planes and choppers. Collect crates with money. Rescue POWs. Upgrade your helicopter. Game has 20 different levels. There are 5 different unique environments from the desert to the North Pole. Destroy your enemy! Enjoy the game!

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Release Notes:

- fixed crash bug

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Most Helpful Reviews

4/5
Version 1.0.1
Review by Pezdspenser

Fun Game! - Simple, but fun game. Starts out kind of weak but gets better as it goes along. Would like to be able to pause and save the game without having to go through all 20 levels to win. Definitely worth a buck.

Found helpful by 3 out of 3 people
1/5
Version 1.0
Review by Gearmaniac

Keeps on crashing - On Level 14, keeps on crashing as I fly to certain parts of the map. Very annoying. Process: CrazyChoppers [12846] Path: /Applications/CrazyChoppers.app/Contents/MacOS/CrazyChoppers Identifier: com.bootant.CrazyChoppersMac Version: 1.0 (1.0) App Item ID: 413082721 App External ID: 3298979 Code Type: X86-64 (Native) Parent Process: launchd [158] Date/Time: 2011-01-17 17:03:55.350 +0200 OS Version: Mac OS X 10.6.6 (10J567) Report Version: 6 Interval Since Last Report: 8034 sec Crashes Since Last Report: 9 Per-App Interval Since Last Report: 4695 sec Per-App Crashes Since Last Report: 9 Anonymous UUID: F24CB4DA-79CD-4952-87AD-F3A22EF743FD Exception Type: EXC_ARITHMETIC (SIGFPE) Exception Codes: EXC_I386_DIV (divide by zero) Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.bootant.CrazyChoppersMac 0x00000001000435de UTL_EnemyPlane::update(float) + 154 1 com.bootant.CrazyChoppersMac 0x00000001000307c5 UTL_GameScene::update_copters(float) + 75 2 com.bootant.CrazyChoppersMac 0x0000000100039eae UTL_GameScene::update(float) + 594 3 com.bootant.CrazyChoppersMac 0x00000001000285eb UTL_ControllerRoot::update(float) + 467 4 com.bootant.CrazyChoppersMac 0x0000000100003133 -[Scene render] + 130 5 com.bootant.CrazyChoppersMac 0x0000000100002c15 -[MyOpenGLView drawView] + 1089 6 com.apple.Foundation 0x00007fff869c38f5 __NSFireTimer + 114 7 com.apple.CoreFoundation 0x00007fff81c10be8 __CFRunLoopRun + 6488 8 com.apple.CoreFoundation 0x00007fff81c0edbf CFRunLoopRunSpecific + 575 9 com.apple.HIToolbox 0x00007fff80a3e93a RunCurrentEventLoopInMode + 333 10 com.apple.HIToolbox 0x00007fff80a3e73f ReceiveNextEventCommon + 310 11 com.apple.HIToolbox 0x00007fff80a3e5f8 BlockUntilNextEventMatchingListInMode + 59 12 com.apple.AppKit 0x00007fff84290e64 _DPSNextEvent + 718 13 com.apple.AppKit 0x00007fff842907a9 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 14 com.apple.AppKit 0x00007fff8425648b -[NSApplication run] + 395 15 com.apple.AppKit 0x00007fff8424f1a8 NSApplicationMain + 364 16 com.bootant.CrazyChoppersMac 0x0000000100001dbc start + 52 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff8263016a kevent + 10 1 libSystem.B.dylib 0x00007fff8263203d _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff82631d14 _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff8263183e _dispatch_worker_thread2 + 252 4 libSystem.B.dylib 0x00007fff82631168 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff82631005 start_wqthread + 13 Thread 2: 0 libSystem.B.dylib 0x00007fff8261733a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x00007fff82655cd2 _pthread_cond_wait + 1015 2 com.apple.audio.CoreAudio 0x00007fff8359d67c CAGuard::WaitFor(unsigned long long) + 168 3 com.apple.audio.CoreAudio 0x00007fff8359fc0b CAGuard::WaitUntil(unsigned long long) + 185 4 com.apple.audio.CoreAudio 0x00007fff8359dd75 HP_IOThread::WorkLoop() + 1369 5 com.apple.audio.CoreAudio 0x00007fff8359d817 HP_IOThread::ThreadEntry(HP_IOThread*) + 9 6 com.apple.audio.CoreAudio 0x00007fff8359d745 CAPThread::Entry(CAPThread*) + 125 7 libSystem.B.dylib 0x00007fff82650536 _pthread_start + 331 8 libSystem.B.dylib 0x00007fff826503e9 thread_start + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000001 rbx: 0x00000001005e0690 rcx: 0x0000000000000000 rdx: 0x0000000000000000 rdi: 0x00000001005e0690 rsi: 0x0000000000000000 rbp: 0x00007fff5fbfe6e0 rsp: 0x00007fff5fbfe680 r8: 0x0000000003700000 r9: 0x0000000000000000 r10: 0x0000000000002000 r11: 0x000000011256ff14 r12: 0x0000000000000001 r13: 0x00000001014f1c00 r14: 0x00007fff87ca9e98 r15: 0x0000000100002864 rip: 0x00000001000435de rfl: 0x0000000000010246 cr2: 0x00000001249eb868 Binary Images: 0x100000000 - 0x10005ffff +com.bootant.CrazyChoppersMac 1.0 (1.0) <267ACCBD-520A-8EF7-EB1B-05951AFCD557> /Applications/CrazyChoppers.app/Contents/MacOS/CrazyChoppers 0x10009e000 - 0x1000c6fff com.apple.audio.OpenAL 1.4 (1.4) /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x10072f000 - 0x100755fff GLRendererFloat ??? (???) <8256EA93-A236-8B55-F214-65896DDB7A0E> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0x11255a000 - 0x1126ebfef GLEngine ??? (???) /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x11271c000 - 0x112b3ffef libclh.dylib 3.1.1 C (3.1.1) <66455CD1-8C09-4A8F-EDA1-D4F2F30663F1> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib 0x112d40000 - 0x112e0bff7 com.apple.audio.units.Components 1.6.3 (1.6.3) <3D101AF0-8F81-1BEC-A85E-EA688D71BB83> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x112e26000 - 0x112e2afff com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x112e2f000 - 0x112e35fff com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <933CA4C6-F428-0E2E-DCBE-FA0284914092> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x200000000 - 0x200787fef com.apple.GeForceGLDriver 1.6.26 (6.2.6)

Found helpful by 3 out of 6 people

More Reviews for Current Version

2/5
Version 1.0.1
Review by mendykasr

No Full Screen Mode - This is a very fun app; simple and straightforward. But... It would be a lot more fun and easier to play if it featured a Full-Screen mode!!! Playing in the windowed mode is not only ugly to look at, but unless you have super power vision, it's not so great to play.

Found helpful by 5 out of 5 people
4/5
Version 1.0.1
Review by Pezdspenser

Fun Game! - Simple, but fun game. Starts out kind of weak but gets better as it goes along. Would like to be able to pause and save the game without having to go through all 20 levels to win. Definitely worth a buck.

Found helpful by 3 out of 3 people
2/5
Version 1.0.1
Review by BusterB

Don't Expect Much - Exceptional companies try to deliver just a little more value than you expect. Judging by this game Bootant, LLC is not one of those companies. This game has all the hallmarks of a half-baked effort only undertaken to have something to sell on the App Store. With more effort it could have been a great game, instead it screams meh. I am really torn as to if I would rather have a stubbed toe, or play this game. It's a tough call to make.

Found helpful by 2 out of 2 people
1/5
Version 1.0.1
Review by Sabin O'Malley

Screen window is too small... - Windowed mode is too small, no fullscreen available. VERY basic controls and gameplay….not even worth the $3.99. Should be free.

Found helpful by 2 out of 2 people
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