Controllers Lite

Developer: Daniel Johnson

Current Version: 1.0.5

Last Updated: 2 years ago

Download Size: 416.4 KB - Download

Description:

Controllers Lite is just a simple way to test your game controllers before you buy the full version of Controllers. You can easily determine if drivers need to be installed based on whether or not your controllers appear in the left column after they've been connected to your Mac.

Try the full version of Controllers at controllersapp.com to use your game controllers to play almost any game on Mac, even games that don't have built-in support for controllers.

Hint: Xbox controllers require a driver to be installed before they will work.

Once a controller has been successfully connected, a listing of buttons for the highlighted controller will appear in the right column. You can easily test the buttons on your game controller just by pressing them. If everything is working correctly, the button you pressed on your controller will be highlighted in the right column.

Hint: After you connect a PlayStation controller to your Mac make sure to press the PS button to turn it on.

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Release Notes:

- Fixed issue with Xbox controller joysticks
- Fixed issue with normalization of values
- Minor improvements to dead zones
- Other miner bug fixes and improvements

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Most Helpful Reviews

5/5
Version 1.0.5
Review by Syscrusher1709

Nice utility for testing - I used this free utility to test three gamepads on my Macbook Pro. Two were Logitech F710 wireless USB, and the other was a MadKatz Bluetooth pad. Controllers Lite identified all three and tested them nicely, even distinguishing the two F170 pads when they were simultaneously active. One nice feature is that it shows the USB ID of each of those pads. I don't happen to need a controller mapping tool at the moment, but if I do I'm going to give the payware version of this a close look. Thanks to the devs for providing a free sample that is a useful utility in its own right, and lets users buy their main product with confidence that it will work for their device. By the way, it shows gamepad events non intrusively, meaning the games still see the input device. I'm doing game development, and that's mighty handy for seeing how the device's input axes and buttons are mapped by default in the game engine's input library.

Found helpful by 11 out of 14 people
1/5
Version 1.0.4
Review by Monotree522

What does this do? - I downloaded this app, because it was free, and I had just bought a new gaming controller. It found my controller, as expected, but then I ran into a problem. This application appears to have no use. It dosn't allow me to bind keys and it dosn't appear to be apply to complete the task it was assigned to do because even thought the controller was displayed, I still needed to install a driver.

Found helpful by 15 out of 30 people

More Reviews for Current Version

4/5
Version 1.0.5
Review by Stee-rider

Handing for testing - Even withut buying the full version, this was handy for me to test the functionality of some old hardware I had lying around in my basement — some old Playstation-style USB controllers. This was very handy as a quick test to see that the signal was coming through.

Found helpful by 6 out of 8 people
5/5
Version 1.0.5
Review by Alien Implant

Perfect - Deos the job. Free. Thank you!

Found helpful by 2 out of 5 people
5/5
Version 1.0.5
Review by Syscrusher1709

Nice utility for testing - I used this free utility to test three gamepads on my Macbook Pro. Two were Logitech F710 wireless USB, and the other was a MadKatz Bluetooth pad. Controllers Lite identified all three and tested them nicely, even distinguishing the two F170 pads when they were simultaneously active. One nice feature is that it shows the USB ID of each of those pads. I don't happen to need a controller mapping tool at the moment, but if I do I'm going to give the payware version of this a close look. Thanks to the devs for providing a free sample that is a useful utility in its own right, and lets users buy their main product with confidence that it will work for their device. By the way, it shows gamepad events non intrusively, meaning the games still see the input device. I'm doing game development, and that's mighty handy for seeing how the device's input axes and buttons are mapped by default in the game engine's input library.

Found helpful by 11 out of 14 people
1/5
Version 1.0.5
Review by uniquekool

WASTE OF TIME - TOTALLY WASTE OF TIME

Found helpful by 1 out of 2 people
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