Combat Mission Battle for Normandy
Developer: Battlefront.com, Inc.
Current Version: 1.10.0
Last Updated: 4 years ago
Download Size: 1.8 GB - Download
Combat Mission Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two. Using the unique Turn-Based (WeGo)/Real-Time hybrid game system of our proprietary CMx2 battle engine, the first installment in this new series covers the three months after the Allied D-Day landings in Normandy in June 1944, from Operation Overlord in June through the Cobra Breakout in August.
At the player's fingertips are a large array of carefully researched US and German Army formations, equipment, and vehicles in what is probably the most versatile, genuine and powerful battlefield simulation to date.
CMBN puts players in control of teams, squads, individual vehicles, and support assets organized according to painstakingly researched historical TO&E (Tables of Organization and Equipment), including US Army Infantry, Airborne and Glider, Armored, Engineers of different types, towed and self-propelled anti-tank units, and more. For the German Wehrmacht, the TO&E includes Heer (Army) Panzergrenadiers, Pioniers, Füsiliers, Sturmgeschütz and Panzer formation, and more.
Vehicles are simulated in greater fidelity in CM:BN than what was possible before. The new system allows not only for exponentially greater data modeling, but also the best visuals provided yet with the extremely detailed hi-polygon 3D vehicle models with articulated suspensions, animated hatches, MG and weapon mounts and smoke launchers. From the extensive damage modeling individually for each sub-system including the most realistic ballistics, armor and post-armor effects available to date, to the randomly individualized vehicle models (including external equipment like sandbags or ammo boxes, wheels and tracks, damaged fenders and more).
Unlike many other games, CM:BN offers far more than a limited handful of maps and missions. In fact, CM:BN delivers endless replayability: Besides two semi-dynamic campaigns, one from each side's perspective, you will find dozens of standalone missions, full two-player capability for both online play as well as Play-By-Email (PBEM), and an innovative and almost entirely overhauled QuickBattles system including troops purchase, "cherry picking" and map selection and preview.
And that's just what comes with the game. Players have full access to a full featured Mission Editor to create their own maps, missions, and campaigns. If making new battles isn't your thing, then simply enjoy what others make by downloading them for free. There are more Combat Mission scenarios to download than any person could play in several lifetimes.
Play the game as you want, against the AI in Realtime or Turn Based Mode or against another Human player in Realtime TCP/IP or WeGo in PBEM (Play by Email) and Hotseat.
Most Helpful Reviews
Most realistic WWII RTS - I bought this game never having played another Combat Mission game. I grew up playing the Close Combat series, and for those of you familiar, this game is almost perfectly a 3D version of the Close Combat games. The combat is extremely realistic featuring morale effects, fatigue, etc. One feature I particularly love is the need to have radio contact to keep distant troops connected. You can't fire mortars on enemies you can't see unless you have voice or radio relay to direct them. There are tons of German and American units to choose from that are all accurately represented in game. The learning curve can be a little steep because of all the options, but after you figure it out, this gameplay is amazing. I was somewhat worried the game might be glitchy, but I have yet to encounter anything major. The graphics aren't overly polished, but they are full of the necessary detail; trees, hedrows, tall grass, and building damage are all here. Troops who are cowering will show you they are cowering, teams that are hiding appear to be hiding, bazookas that are shooting have to take aim. Whether you are eye level with the soldiers, looking at a map overhead view, or anywhere in between, the soldier actions are amazing. I have no complaints with the enemy AI as well. To top everything off, there is a terrific scenario editor where you can make single battles or entire campaigns. Again, the detail in the editor is amazing. Select the troops, create the map, put trees, grass, walls, building, and miscellaneous items around the area, change the elevation to create hills or rivers. Select the time of day, weather conditions, when/if reinforcements arrive, map objectives and more. You can literally spend days tweaking your maps if you desire. Then there is the enemy AI, where you can create up to 5 plans of attacks that will be randomly selected by each side so the battle never plays the same way twice. As an avid WWII enthusiast and huge fan of the Close Combat series, this game is a dream come true for me. This is the best purchase I've made in the App Store and perhaps ever, and I really do mean it. I see there is an expansion called Commonwealth Forces that will include British and other forces, but I can't play it till it comes out to the App Store. I will buy this expansion it as soon as I see it on here.
NO APPS STORE UPDATES - Fabulous game, I give the game five stars. But the apps store gets one star. DO NOT buy through the Apps Store at this point. The apps store is not providing the 1.11 patch and 2.0 upgrade at this time. The 1.11 patch and 2.0 upgrade direct from Battlefront IS NOT compatible with the apps store version. In short you'll be stuck with and old version and get the run around from Apple.
More Reviews for Current Version
Not much of a review, but... - Five stars doesn't begin to describe this "game". Better called a simulation. I'm an ex-infantryman and have played this (the old Mac version before there was none - thanks to Battlefront for resurrecting this under OS X) with a buddy who was an armor officer. We were both amazed. To sum up, this thing comes about as close as you're going to get to simulating battalion-level combat. Yes, it takes some time to get used to all the controls and options but the payoff for learning is worth it. Clearly the guy who gave this a one-star review was expecting a FPS. He should stick to fighting teenies on XBox Live.
very confusing - i myself am pretty tech savvy. not a computer wizzard but for the most part i learn things fast. i have played combat games before and found them to be semi challenging but mostly easy to understand. this game has a "basic training" part which teaches you how to play. even this was difficult to understand. the game is hard to control with just the touchpad. it tells you to use the map if you need help but the only map i could find was back in the begining key. so you have to sot the game completely find the map and hope you remember what to do after. the controls are kind of pathetic. no control over machine guns and it only tells you to " give commands" without telling you how to go about doing that. the graphics are good but the explaination of how things work needs to be better. you aslso dont just control one soldier…. you are the commander of all the troops and even if you tell them the direction to go in they all run around in circles yelling things like " woah woah whoop" and make weird noises like they have serious psychological problems. mind you this is just the basic training. the price is a little to high for me. and my mac ( which is brand new) overheated while playing. WOULD NOT RECOMMEND FOR ANYONE WHO GETS FRUSTRATED EASILY. THIS GAME IS EXSTREMELY HARD TO FOLLOW
Flawed through the App Store - The whole series of Combat Mission games is great for tactical wargamers who want something with depth and without twitch reflex. These are not simple to learn, but are well worth the time investment. I would rate this 5 stars except for the following problems: 1) The App store version is bugged when it comes to proper handling of PBEM (play by email) which is a very popular way to play the game. In fact its the only way I wish to play and the bug is fatal, hence serious disappointment on my part. 2) Battlefront puts out a Mac version from their own website that works. The app store version is handled by a third party and is not supported the way the direct from Battlefront is supported. 3) Case in point is that there is all sorts of upgrades and options available through the Battlefront version that is not available here. I've been waiting for a long time for the British Commonwealth Unit Pack on the App store that has long been available for the Battlefront version. This is not a knock on the App store per say, but it is a knock on the developers time investment in this particular mode of distribution. I wish I had never bought this through the store!
Great game - don't buy it through the App Store, however - Updates and add-ons to the game have to be added via the App Store - and the version on the App Store lags horribly behind the one from the developer's Web site. It has a pretty decent AI. Very good simulation and very engaging. The bad: the UI has a learning curve and the only manual is online (and very unuseable when playing the game). This game has filled a much niche that has been under served for a long time.
Where are the instructions?? - OK, maybe I missed it, but where is the manual? The tutorial seems relatively useless so I would like to see a manual. I should not have to go to the Battlefront web page to find and then try to look at a miniscule flash manual that I cannot download. Scouring the Internet didn't help either--how about a downloadable .pdf file that is accessible from the main menu page?? I went into the game files on the Mac hoping to find a .pdf manual file; no luck either. The three-star rating is only because I can tell this game has great tactical potential, if you are into that sort of thing (and I played the origninal CM many, many years back). I would probably give it a higher rating if I could figure out the game controls and the nuances of all the different commands--something that should have been plainly explained with either pop-up menus or an accessible INSTRUCTION MANUAL or both… Unfortunately, I don't have a lot of time to dedicate learning how to play a game by trial and error--that should be reserved for learning strategy, not game mechanics. Somebody throw me a bone...