Algodoo Physics

Developer: Algoryx Simulation AB

Current Version: 2.1.0

Last Updated: 3 years ago

Download Size: 60.6 MB - Download


Become an inventor with Algodoo - Start designing and testing your ideas in seconds. Algodoo is endless fun for any age to create, play & learn physics!

In a simulated “real” world you can build, play and make your inventions come alive. With simple drawing tools, objects like gears, motors, lasers, springs, ropes, and even water, you can test wacky ideas, build amazing machines and design cool games. Easily share your beautiful creations with friends and challenge them to use their own creative minds.

The simulation methods are based on cutting edge technology and also used by Algoryx in advanced engineering simulations, movie visual effects and virtual realitys simulators! In Algodoo they come in a irrestible format accessible for everyone.


Algodoo includes the following features:

◉ For drawing and building
Algodoo comes with an abundance of tools for constructing, building and creating your designs.

• Use the unique Sketch tool - an all-in-one tool with gestures for multi drawing and editing - that makes your workflow quick and easy.
• Or draw your creations with basic tools like Circles, Boxes, Polygons, Planes, Gears, Ropes & Chains.
• Make your inventions truly unique by adding physics like Springs, Axles, Thrusters, Lasers, Fixates and Tracers.
• Edit and interact with your creations using tools like Scale, Rotate, Move, Cut and Drag.
• For even more editing you can make water, set collision layers, group objects, add mechanics, etc, to your different components.

◉ For design and final touches
The Algodoo world is colorful but you can easily change the look and feel in Algodoo.

• Set color for your background, water and your objects. Save your colors as different palettes for future work. You can also change the look of your artwork with pre-made palettes like X-ray, Optics, Sunset, and many others.
• Experiment with different materials in Algodoo. In seconds you can set density, friction and restitution for your objects. Making them slippery like ice, heavy like gold or bouncy like a rubber ball. Algodoo comes with 9 different pre-made materials: Gold, Glass, Stone, Steel, Rubber, Helium, Wood, Ice and the Default Algodoo material.

◉ For sharing and daring
If you want some inspiration, find scenes in “Algobox” - a library of Algodoo creations. There are more than 30 000 user-created scenes that you will find amazing, awe-inspiring and fun.

• Browse around for hours, download and play your favourite scenes, all within Algodoo.
• Sign up for your personal account and start sharing your creations. Challenge your friends to try them or dare them to build even cooler scenes.
• Rate, comment and like all scenes on Facebook, Twitter and Google+.

◉ Quick and easy to get started
Algodoo comes with built-in tutorials which step-by-step introduce you to all the tools an main functions. Getting started is made even easier. If you want additional training and tips then watch some of the many videos and webinars that exist from links within Algodoo.

Algodoo is just endless fun for any age to create, play & learn physics!


Release Notes:

* Optimizations
* Bug fixes


Most Helpful Reviews

Version 2.0.0
Review by Marsupio123

This game is Amazing - This "game" is really fun!!!

Found helpful by 16 out of 32 people
Version 2.0.0
Review by Peatree2

Stay Away! - First of all, this is a 2D game. Purchasing this for $19, a outrageously high price for a simple physics game, I thought that it wouldn't use a high amount of CPU processing power. It's 2D, not 3D! Think again. This game continually uses 20-40% CPU, and once in a while jumps up to the 80-100% range! Computer temps were around 200 (F), making my computer feel like it's gone to explode! I thought that the objects were supposed to explode… Oh yeah. This was all while using a fan blowing straight at the CPU, and I was only playing the TUTORIAL. Makes you wonder what happens when you run a great physics simulator... Did I mention that the first time you launch this game, I guess they have to install some things. When THAT gones on, CPU is around 125%. I didn't even know it was possible to get it that high! I had no problems with the tutorial, (except with the cpu), It's actually pretty cool. Again, this is a what… 2D game? Angry Birds uses 5-8%, by the way. Waste of $19. Yeah, I got it for $13 during a sale, but that's still a really big blowoff! I'm afraid to run this again, with fears that the fans inside my MBP are going to blow up or something. -4 Stars for high CPU power, 125% (-1 for every 25%, but I'm nice) -3 Stars for outrageous price, even at $13 +2 Stars for what seems like (and is) a fun and creative game Total: 0 Stars Oh well, I guess 1 star will have to do. Fix the CPU power thing for 5 stars. Between 5-20%, with NO JUMPS is acceptable. ***UPDATE*** 2nd Run. CPU Levels were at 90% the WHOLE TIME I was following another tutorial! Stay away from this game.

Found helpful by 3 out of 41 people

More Reviews for Current Version

Version 2.1.0
Review by Mr jorsta

Optics folder keeps crashing - Trying to open the installed comonents to create an optics demonstration. Keeps crashing down. Any suggestions?

Found helpful by 2 out of 4 people
Version 2.1.0
Review by Lcichckdicu

did not go well - maybe im missing something but besides freezing and crashing [new mac air] the first screen that is a diagram of where the controls are is full screen , no acess to menu then it usually locks. I still have not seen the main screen

Found helpful by 2 out of 5 people
Version 2.1.0
Review by Macore

Great update - I have finally circled around to try this program again since it has been updated. The issues I was having with the previous release are now gone, yay! So, now I find that I am really enjoying playing and designing things with this. It is really fun! The interface is pretty good considering the complicated physics that can be being simulated on any given scene. I am sure I dont know how I would of done it any different and as a programmer myself I can only imagine that its got to be a bear to have written something like this. So I have upgraded my review to 5 stars as of this release and for the price this is a fun and potentialy very useful tool for hobyists or students that want to play with physics toys. I would as another reviewer below add to a wish list of adding magnetism, electricity (even simple circuits of at least logic gates maybe) and thermics to this already great program! Perhaps do them as add-on plugins of some sort. I can't believe I would say this but, I would even accept them as 'low' cost IAP's… How about making it extendible so the user could add other tools, materials and properties (like conductivity to go with electronics or attraction/repulsion to go with magnetism) then you can get the user community to do the bulk of the work, *winks*. Thanks Algoryx, great App!

Found helpful by 15 out of 17 people
Version 2.1.0
Review by andy3141589

Need A Bugfix update! - Hi, the application crashes when I launch it every time. Please fix! Here are the details: --------------------------------------- Algodoo v2.1.0, MacOSX April 03 2014, 10:48:39 --------------------------------------- 310 ms: Timer type: SDL_GetTicks 310 ms: Timer overhead: 500 ns 310 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed. 310 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"... 310 ms: No joysticks detected 310 ms: Subsystem initialized 319 ms: ------------------------------------------------------ 319 ms: Hardware: 319 ms: 319 ms: Hardware Overview: 319 ms: 319 ms: Model Name: MacBook Pro 319 ms: Model Identifier: MacBookPro11,3 319 ms: Processor Name: Intel Core i7 319 ms: Processor Speed: 2.6 GHz 319 ms: Number of Processors: 1 319 ms: Total Number of Cores: 4 319 ms: L2 Cache (per Core): 256 KB 319 ms: L3 Cache: 6 MB 319 ms: Memory: 16 GB 319 ms: Boot ROM Version: MBP112.0138.B02 319 ms: SMC Version (system): 2.19f3 319 ms: 319 ms: Software: 319 ms: 319 ms: System Software Overview: 319 ms: 319 ms: System Version: OS X 10.9.2 (13C64) 319 ms: Kernel Version: Darwin 13.1.0 319 ms: Time since boot: 13 days 19:38 319 ms: 319 ms: Graphics/Displays: 319 ms: 319 ms: Intel Iris Pro: 319 ms: 319 ms: Chipset Model: Intel Iris Pro 319 ms: Type: GPU 319 ms: Bus: Built-In 319 ms: VRAM (Total): 1024 MB 319 ms: Vendor: Intel (0x8086) 319 ms: Device ID: 0x0d26 319 ms: Revision ID: 0x0008 319 ms: gMux Version: 4.0.8 [3.2.8] 319 ms: 319 ms: NVIDIA GeForce GT 750M: 319 ms: 319 ms: Chipset Model: NVIDIA GeForce GT 750M 319 ms: Type: GPU 319 ms: Bus: PCIe 319 ms: PCIe Lane Width: x8 319 ms: VRAM (Total): 2048 MB 319 ms: Vendor: NVIDIA (0x10de) 319 ms: Device ID: 0x0fe9 319 ms: Revision ID: 0x00a2 319 ms: ROM Revision: 3765 319 ms: gMux Version: 4.0.8 [3.2.8] 319 ms: Displays: 319 ms: Color LCD: 319 ms: Display Type: Retina LCD 319 ms: Resolution: 2880 x 1800 319 ms: Retina: Yes 319 ms: Pixel Depth: 32-Bit Color (ARGB8888) 319 ms: Main Display: Yes 319 ms: Mirror: Off 319 ms: Online: Yes 319 ms: Built-In: Yes 319 ms: 319 ms: Memory: 319 ms: 319 ms: Memory Slots: 319 ms: 319 ms: ECC: Disabled 319 ms: 319 ms: BANK 0/DIMM0: 319 ms: 319 ms: Size: 8 GB 319 ms: Type: DDR3 319 ms: Speed: 1600 MHz 319 ms: Status: OK 319 ms: Manufacturer: 0x80AD 319 ms: Part Number: 0x484D54343147533641465238412D50422020 319 ms: 319 ms: BANK 1/DIMM0: 319 ms: 319 ms: Size: 8 GB 319 ms: Type: DDR3 319 ms: Speed: 1600 MHz 319 ms: Status: OK 319 ms: Manufacturer: 0x80AD 319 ms: Part Number: 0x484D54343147533641465238412D50422020 320 ms: ------------------------------------------------------ 320 ms: argv[0] == "/Applications/" 320 ms: Threadpool... 320 ms: Resources... 322 ms: Initializing Pango... 322 ms: Pango initialized 323 ms: Skin::OnSkinChange... 323 ms: Borders::Reload... 335 ms: Skin::RemakeTextDrawers... 335 ms: Looking for usable font... 344 ms: Simulation... 344 ms: SPH... 344 ms: Scene... 344 ms: Input... 344 ms: Classmate... 344 ms: GUI... 344 ms: Adding console... 344 ms: Adding Reflection... 344 ms: Adding Language... 344 ms: Adding Tools... 344 ms: Adding EntityModifier... 344 ms: Starting application... 344 ms: Loading chains... 345 ms: Loading Algodoo/chains/chain.phn... 345 ms: Deserializing code... 347 ms: Code deserialized 347 ms: Imported phunlet Algodoo/chains/chain.phn 348 ms: Loading Algodoo/chains/rope.phn... 348 ms: Deserializing code... 349 ms: Code deserialized 349 ms: Imported phunlet Algodoo/chains/rope.phn 350 ms: Initializing thread-pool... 350 ms: Application created 350 ms: Parsing Algodoo/thyme.cfg... 351 ms: Done parsing Algodoo/thyme.cfg. 351 ms: Parsing Algodoo/autoexec.cfg... 371 ms: Done parsing Algodoo/autoexec.cfg. 371 ms: Recovering config.autosave.cfg from previous crash 371 ms: Parsing Algodoo/config.autosave.cfg... 383 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL 383 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL 414 ms: - WARNING - Failed to find path to skinned texture: "SKINNED/gui/spongify" 414 ms: - WARNING - Failed to find image "SKINNED/gui/spongify" 435 ms: Done parsing Algodoo/config.autosave.cfg. 435 ms: Subsystem::CreateTheWindow 435 ms: Creating window... 446 ms: * SCOPE BEGIN: QResizeEvent 446 ms: QEvent::Resize from [-1, -1] to [1440, 900] 446 ms: * SCOPE END: QResizeEvent 450 ms: * SCOPE BEGIN: QTWindow::resizeEvent 450 ms: * SCOPE END: QTWindow::resizeEvent 450 ms: GLWidget::showEvent 475 ms: Init GLEW... 478 ms: Unloading GL resources... 478 ms: Done Unloading GL resources 478 ms: Window created. 478 ms: Setting root container size to [1440, 900] (scale = 1) 478 ms: Looking for tablet... 478 ms: Web... 480 ms: Prefetching resources... 480

Found helpful by 1 out of 3 people
Version 2.1.0
Review by AG314

Not ready for prime time - I eally wanted to like this. There are lots of tools, it looks easy to use, and I thought I might be able to build simple demonstrations for my students. Unfortunately, the interface gave me trouble from the first, and it crashed within 10 minutes of my first opening it.

Found helpful by 0 out of 0 people