APP Control Lite
Developer: APPcalyptus UG
Current Version: 1.3
Last Updated: 3 years ago
Download Size: 2.6 MB - Download
Do you have what it takes to be an Approach Controller at a busy airport?
Can you guide aircraft approaching and departing at an increasing pace?
Like a real-life air traffic controller you must maintain a lateral separation of 3 miles or a vertical separation of 1000 feet between aircraft landing and departing.
Give altitude, speed, heading and direct-to clearances to aircraft and make them reach the initial approach fix or the exit point at the flight plan altitude.
Challenge your skills at London Heathrow and New-York JFK.
This app reproduces features of real air traffic control systems:
* various label schemes
* speed vector
* short term conflict alerts
Fixed a bug with requested altitude when changing the assigned arrival runway
Most Helpful Reviews
Good "simulator" but needs instructions - Despite the lack of instructions, this is a really good simulator. I am a huge aviation enthusiast and have played many simulators, including PC's "ATC Simulator" on a Windows machine. Given all the time I spent on that, I figured this one out within 5 minutes. The commands to instruct the planes to the runway/exit points are pretty simple and watered down. You do not need to know the lingo of air traffic control. For those trying to figure this out, here is how you play: The dots are airplanes. If they are heading towards the center of the screen (the airport), they want to land. First, click on a dot (airplane). On the right, you will see two rows of numbers. The left side is their current airspeed, the right side is the required altitude to land WHICH THEY MUST BE AT BEFORE YOU CLEAR THEM TO LAND. To land the planes, I usually slow them down to about 160 knots, and ensure I have them at the right altitude to land (usually 3000 ft). At the same time, you have to use the 360 degree radial at the top right to tell them where to fly. So, if you want them to move right to left, click the airplane then click "270" on the radial. They will turn in that direction. TO LAND THEM CORRECTLY, GET THEM TO THE TRIANGLE THAT IS RIGHT NEXT TO THE RUNWAY BUT MAKE SURE THEY ARE AT THE CORRECT ALTITUDE FIRST. Otherwise, you will get points off. When the altitude is correct and they are relatively near the triangle, click the airplane and in the center of the radial lies your runway choices. Pick a runway that makes sense by clicking on it and it should land the plane. Planes taking off are basically the same but you have to get them to the proper ALTITUDE and EXIT POINT (located at the edges of the screen. Also, speed is no big deal). Click a plane to see what altitude they should be at...then assign the correct altitude. In the middle of the radial is the name of the exit. Click on the name of the exit and the plane will turn towards the exit point. Before it gets there, simply make sure they are at the right altitude and that's it! My last bit of advice is use common sense. Try to figure out an approach/exit pattern that makes sense in an organized fashion. Watch your spacing, your speeds, your altitudes, and stay calm and relaxed. I hope this helps....and please say "yes" if it was helpful. Thanks!
More Reviews for Current Version
A challenging game, but a bugged making heading tool not fully functional due to placement. - The heading selection tool (a circular item that allows you to tell aircraft what direction you want them to turn) has been implemented poorly with the OSX zooming functionality. The result is causing the heading tool to run off the top of the window when maximized or put in full screen mode. Apparently, this has been an issue since December 2014 but still not addressed by the developer. I won’t invest $$ in a game that doesn’t function properly from the start.